Showing posts with label Banshees. Show all posts
Showing posts with label Banshees. Show all posts

Tuesday, August 17, 2010

Games for the Game God

Victory for the Victory Throne!

Played 2 games today; one at 2500, another at 2000 both against Space Wolves. One Victory at 2500, one loss 7-5 kill points. Trying out a few new things, namely Warp Spiders, and getting familiar with old things - Eldrad, Dire Avengers and Banshees.

As always the Banshee's never fail to perform. Infact they probably tend to over perform. I was running them in squads of 10, though I can see why people run them in squads of 8. Doom makes them awesome.

The only reason why I ran shee's over Harlies is because Harlies #1; can't but a dedicated transport. (Night Spinner is pretty aite) and #2, they are more expensive.

Shees are trading an extra attack, which may not seem like a lot, and even though with Doom, Rending and wounds against T4 models, the consistent power weapon attacks seems to really help.

I was considering dropping the Night Spinner for some Reapers, but that would remove the fluff from the Army. At 2500, 7 tanks, 4 gunboat serpents; 2 Fire Prisms; 1 Night Spinner. Quite frankly I'm not too impressed with gunboat serpents. On paper they seem to be pretty alright. In the field, they should be good, but I can't help but feel underwhelmed by them.

The Night Spinner is the same. Though; the dangerous terrain tests are nice to knock off a couple of models, as is the rending. Since Doom specifically lets you reroll *any* wound roll.

Eldrad; as expected was fantastic. I forgot how good he was thanks to always running a seer council. In the 2500 point game, I took an Autarch over a second Farseer. Autarch came on from reserve attached to a 3 man bike squad and charged into combat.

Long story short, the whole squad copped instant death and died on the turn they arrived.

Ah well.

In other news; don't take gambles :v. It cost me the 2000 point game; it was tied for KP's. 5-5. He had a single wolf priest with 1 wound left; pouring all kinds of fire into his squad had killed the rest.

I charged him with 6 bikes and 2 Warp Spiders - Normally for any Marine that would be the end of it.

Nup.

Out of all the hits and wounds; 1 wound was made, and it was saved.

Wolf Lord proceeded to flatten the spiders and the bikes fled off the table.

Cool lost 2 Kill points, and the game ended.

Reflection;

fffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff.

Wednesday, June 2, 2010

Shining Spears vs Banshees

Recently I was able to use both Spears and Shees in a game for the first time in a very long time for the shees, and first time ever for the Spears.

In a nut shell, colour me impressed with spears and Autarch, though the Autarch is crazy on his own with it. With Withdraw he really shines.

Spears while expensive, compared to banshees without doom, they are utterly insane. Shees with Doom will cut swathes through any unit too. It is hard to say which is better / preferable as they both fulfill a similar / the same role, just differently.

On one hand, the shees have the model count and the sheer # of PW attacks. They also have Fleet and are generally mounted for added protection. Their threat range is slightly dependent and slower than the spears however. They are also more susceptible to shooting attacks due to their lower toughness once they are outside of their transport.

Spears on the other hand have a massive threat range, are slightly less susceptible to shooting as the turn they aren't moving into assault have a 3+ cover save, or are out of LOS. They can essentially be the same as a small squad of Marines.

Spears also have great synergy with a tarpit unit like the Seer council with Withdraw, being able to withdraw and move behind cover and charge again. The Shees however can remain in combat but suffer from the lack of Doom, relying on the Executioner to give the guaranteed wounds.

Being S3 is the major letdown for the Banshees, while the Shining Spears need to be constantly charging to be of any use.

That said, both of them together running behind a Seer Council, oh boy. Cut swathes through MEQs.

Sunday, May 2, 2010

Harlequins

So, I've acquired 8 Harlies + Shadowseer + Troupe Leader. I've been considering running them with or in lieu of Banshees. With a Doom Seer following them around, the Rending could be more beneficial, considering they are WS5 vs the Shees WS4.

They also have an invulnerable and 3 attacks, 4 on the Charge with Furious Assault. The 5++ with Fortune in the Assault would work a treat against Power weapons, though the 4+ of Shees is a big trade off, if they both have fortune.

Furthermore, Harlies are I6 - the same as some super SCs.

Its a tough call.

I think I'll take both.

:3