Showing posts with label chaos. Show all posts
Showing posts with label chaos. Show all posts

Friday, June 4, 2010

10K point Apocalypse Game, Eldar + Guard + 'Crons vs Emperor's Children



I had the great pleasure to play in a 10k Apocalypse game the other day.

I had ~5700 points of Eldar, paired up with another fellow who was fielding 2.5k ea of Crons and Guard.

Our opponent was fielding 10000 points on his own, of Followers of She who Thirsts. It was fantastic.

I was running a real fluffy Saim Hann list, Mech Eldar and Jetseer, with a small contingent of extras / outriders.

Our table size was 12x6ft. ie 3 normal tables.

Unfortunately of all the days for my Camera to not work, it chose that day, so unfortunately there are no pictures :(.

The Strategic Assets we chose were Blind Barrage and Recon. The Chaos Strategic Assets were Flank March and Disruptor Beacon.

The formations I took were;
The new WD Saim Hann Doom Serpent Squadron, giving me a S D hit, Infiltrate on some Prisms and Vypers and Stealth.
Wind Rider Host - giving Flank March and Strategic Redeployment
Aspect Assault Wave - S7 Energy fields baby!

The only non formation units I took were some Shining Spears, Dark Reapers, Harlequins, Falcon and Rangers. Though they were all explained fluffily except for the Spears and Falcon, which really needed no explanation. The Harlequins were there to combat the great enemy, Rangers being eyes for the Saim Hann Warhost and the Dark Reapers had been maneuvered into advantageous positions.

We started at 8, giving us an hour for deployment and finished at 5. 8 Hours of nonstop carnage. It took roughly an hour a turn, and up until turn 4 it was an extremely close game with kills being matched for kills, squad by squad in an never ending dance of counter attacks, assaults and revenge.

The Chaos force was divided into two 'wings' - Mechanized and Deep striking units in one - Daemons, Raptors, a small Nightlord Contingent. The other was a ton of Noise Marines and Havocs that didn't have Transports purchased for them.

The Necrons and Guard were a mix of Tanks for the Guard, Russ, Chimeras and Valks. The Necrons was Destroyer and Lords, backed by 3 Monoliths.

As I mentioned, the game was absolute carnage, turn 3 and 4, once everything was on the table was an absolute shit storm.

It ended turn 4, with strategic redeployment and some dickery 'Cron teleporting 3:1 objectives. Victory for the Saim Hann!

So; long story short, what would I do differently next time?

Not play Apocalypse in a store, just because playing to a time limit definitely limits the potential factor for fun.

Highly Mobile Armies are a must, just considering the vast distances that may need to be crossed.

Definitely play somewhere you can crash for the night if playing a larger game, to get the full potential of the game.

House rules and objectives (such as +1 shots to units within 48) can make the game that much more ridiculous.

Definitely next time I'll be playing around the 6k mark a side I think though.

Wednesday, June 2, 2010

2500 Game 2/6/2010, Saim Hann VS Iron Warriors

So I had a friendly game today against a friend who I haven't had the pleasure of playing before. It was 2500 points. I'll get a copy of his list tomorrow when I see him again.

I ran with some new things since I had the points to spare - namely 10 'shees and Exarch with executioner, Shining Spears + Exarch w/ Withdraw + Autarch.

I was really surprised and flabbergasted at the 'killy' of the banshees and spears.

I took serious casualties on them during their first assaults due to them completely annihilating whatever they charged and being left open to a turn of shooting and counter charging. Regardless they made their points back, if only just.

The game played was Capture and Control, Spearhead deployment. The game unfortunately ended in a Draw - With both of us having troops his objective, and I only had the Elites to contest my own objective.

It came down to VPs, and the difference was <10% too.

All in all it was a very close game throughout the six turns it went over. Turn for turn, kills were matched point wise via counter assaults and shooting.

Apologies for no Battle report, I have a bad memory, I can only remember movements :(.

What did I learn from this game? Don't ever under-estimate a units potential, especially one which is your own.

What else did I learn? Written and video references work a treat for battle reporting. I should fine a venue which allows for Video captures :d

My list was;

Farseer
Runes of Warding
Runes of Witnessing
Spirit Stones
Fortune
Doom
Eldar Jetbike

Warlocks
5 x Warlocks
3 x Destructor
1 x Enhance
1 x Embolden
Eldar Jetbikes
(Seer council)

Autarch
Laser Lance
Eldar Jetbike
Mandiblasters
(Attached to the Shining Spears)

Shining Spears
Exarch
Withdraw

Banshee Squad
10 Banshees
Exarch
Executioner

Wave Serpent
TL Shuriken Cannons
Spirit Stones

Fire Dragons
6 Fire Dragons


Wave Serpent

TL Missile Launchers
Shuriken Cannon
Spirit Stones

Fire Dragons
6 Fire Dragons


Wave Serpent

TL Missile Launchers
Shuriken Cannon
Spirit Stones

Guardian Jetbike Squadron
6 Guardian Jetbikes
2 Shuriken Cannons

Guardian Jetbike Squadron
6 Guardian Jetbikes
2 Shuriken Cannons

Guardian Jetbike Squadron
6 Guardian Jetbikes
2 Shuriken Cannons

Dire Avengers
5 Dire Avengers

Falcon
Missile Launcher
Holo-fields
Stones

Fire Prism

Fire Prism